Voila un début de guide sur les nouveaux camps RK coté Clan,( merci a cratapapy pour ce guide !!! :)
A Old Athen a coté du shop Towers se trouve "Captain Cante Hawk", il vous propose de faire la visite de 5 camps : - Clondyke - Eastern Foul Plains - Pleasant Meadows - Southern Artery Valley - Upper Stret East Bank
Pour chaque mission qu'il vous donne, c'est la même chose : tuer 5 guardes et peter la gueule au méchant boss. Ces missions vous filent un reward qui vous ajoute des VP et 50 tokens. Le temps de respawn des boss est de 2 heures. Les missions ne peuvent se faire qu'une seule fois, mais vous n'êtes pas obligé d'avoir la mission pour tuer les boss et looter (sauf pour le camp d'Eastern Foul Plains où vous aurez besoin d'un item pour faire pop le boss et c'est Captain Cante Hawk qui vous le refile). Une team complète 200+ devrait suffir pour tous ces camps.
Un peu plus en détails
Clondyke : Force Recon Commander 191
Pour réussir a tuer le boss sans trop de problèmes, il faut une petite team, pas besoin forcément de gros healers ou de gros tanks. Vous pullez tous les guardes a l'entrée du camp, puis ceux a l'interieur en faisant extremement attention de ne pas puller le gros neuneu qui tourne en rond dans son personal mech. Une fois le camp vidé de guardes, tout le monde se mech (en assault par exemple), quelqu'un va pull le boss en dehors de la base et c'est partit pour un gros rush bourrin sur le gros neuneu. La ou ca se complique, c'est que vous pouvez vous retrouver en dehors de votre mech a n'importe quel instant, si c'est le cas, il vous reste plus qu'a fuir car le boss vous tape facilement dans les 10k avec une tres bonne cadence. Dès que le boss meurt, vous quittez vos mechs, tuez les guardes restants, tout en lootant.
Eastern Foul Plains : Special Agent Moxy
La aussi, il faut tuer les guardes, les scientists peuvent heal donc a cibler en premier. Par la suite, vous utilisez l'item "Orbital Alien Detonator" sur le gros machin vert alien, et vous courrez très loin car c'est un joli laser qui va faire bobo. Apres l'Agent Moxy pop et généralement c'est le bordel car ce boss tape très très fort et est mobile, bonne chance (poum pi loum).
Pleasant Meadows : Major Woon
Celui ci est assez chiant par moments, restez bien a l'exterieur pour pull les guardes un par un, et faites attention car le boss warp et AOE stun (joli combo hein). Si vous êtes warpés lors du kill des guardes, je vous conseille fortement de tenter de zoner, car le doc n'aura pas le temps de venir vous heal a l'interieur du camp si vous etes stun. Lorsque les guardes sont morts, tout le monde dedans, les docs restent le plus loin possible pour ne pas être dans la zone de stun, le mieux je pense serait qu'ils s'installent sur le batiment en fer a cheval, car ils sont en hauteur pour pouvoir heal. A chaque fois, nous avons eu 2 adds qui venaient nous emmerder, mieux vaut les tuer au plus vite, car si une personne est stun avec le boss + 2 adds sur lui, il creve :)
Southern Artery Valley : Assault Commander Pax
Le début ca se passe bien, voir très bien, le boss ne bouge pas, les guardes sont pas trop embêtants. Et voila que pop 2 sentinelles... continuez a taper le boss, quand il arrive a moitié de vie, il pop encore 2 guardes qui vont se mech...il faut prévoir 2 ou 3 mechs de votre coté pour les eliminer.
Upper Stret East Bank : Peal Thunder
Celui ci est bien fun, le boss se cache dans une sorte de bunker au fond a gauche (qui a dit "dtc" ??) avec son lance roquettes, il reste immobile, donc vous pouvez pull les guardes sans trop de soucis (sauf s'il a le temps de vous lancer 2 roquettes). La encore, les docs doivent rester bien en arrière car il a un AOE Nano Shutdown (enfin un truc du genre), autrement, c'est a mon avis le plus simple de tous. Attention tout de meme, la zone est 25%, verifiez les environs avant de commencer, ca serait dommage de se faire ganker :D
Les loots (surement incomplet)
Ils ont l'air d'être plus ou moins aléatoires suivant les camps, avec généralement une arme, un hud ou neck item, un clump LE. J'ai vu des guardes drop des armes, mais c'est assez rare.
A priori, on a quand meme a 100% drop : [b]Clondyke: Smuggled Combat Merit Board Base [b]Eastern foul plains: Smuggled Nanite Merit Board Base [b]Southern artery valley: Dreadloch Stabilising Aid [b]Upper streat east bank: Dreadloch Endurance Booster [b]Pleasant meadows: Dreadloch Aiming Apparatus
Les Boards :
Smuggled Combat Merit Board Base NODROP UNIQUE Quality level: 1 Requirements: Wear: TitleLevel from 6 Location: Neck Modifier: Max Nano 800 Max Health 800 Physic. Init 100 Melee. Init. 100 Ranged. Init. 100 Add All Off 40 Add All Def. 40 Add. Energy Dam. 20 Add. Chem. Dam. 20 Add. Rad. Dam. 20 Add. Cold Dam. 20 Add. Fire Dam. 20 Add. Poison Dam. 20 % Add. Xp 4 Description: This is a base component used to produce merit boards. It has yet to be programmed with any factional data. Usually such base parts are pre-programmed with their alignment functions prior to shipping from the production plants so this has presumably been smuggled out for sale on the black market.
Smuggled Nanite Merit Board Base NODROP UNIQUE Quality level: 1 Requirements: Wear: TitleLevel from 6 Location: Neck Modifier: Max Nano 800 Max Health 800 NanoC. Init. 100 Add All Off 40 Add All Def. 40 % Add. Nano Cost -2 NanoDelta 10 Healing Efficiency 2% Direct Nano Damage Efficiency 2% % Add. Xp 4 Description: This is a base component used to produce merit boards. It has yet to be programmed with any factional data. Usually such base parts are pre-programmed with their alignment functions prior to shipping from the production plants so this has presumably been smuggled out for sale on the black market.
Les items en HUD :
Dreadloch Sniper's Friend NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Agility from 1000 Perception from 1101 Level from 201 Speed: Attack 0.10s Recharge 0.10s Equip delay: 0.10s Location: Hud3 Modifier: Rifle 25 Ranged. Init. 250 Aimed Shot 25 CriticalIncrease 5 Max Health 150 Description: This device is a favourite of agents and snipers across the galaxy. It allows for greater optical enhancements and the direct feed of targeting information between implants. This model has been in production for a hundred years but has only recently been removed from the list of items that were not allowed to be imported to Rubi-Ka.
Dreadloch Aiming Apparatus NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Intelligence from 1000 Level from 201 Speed: Attack 0.10s Recharge 0.10s Equip delay: 0.10s Location: Hud1 Hud3 Hud2 Modifier: Pistol 25 Fling Shot 15 RangeInc. Weapon 2 CriticalIncrease 1 Ranged. Init. 50
Dreadloch Endurance Booster - Nanomage Edition NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Intelligence from 1000 Level from 201 Nanomage Speed: Attack 0.10s Recharge 0.10s Equip delay: 0.10s Location: Hud1 Hud3 Hud2 Modifier: Max Health 500 Strength 20 Add All Def. 25
Dreadloch Survival Predictor NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Trader or Bureaucrat Level from 201 Sense from 1000 Intelligence from 1000 Must have expansionset: Lost Eden Speed: Attack 0.10s Recharge 0.10s Equip delay: 0.10s Location: Hud1 Hud2 Modifier: Duck-Exp 25 Dodge-Rng 25 Evade-ClsC 25 Max Health 100 Add All Def. 25
Dreadloch Damage Amplifier NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Strength from 1000 Level from 201 Soldier Martial Artist Speed: Attack 0.10s Recharge 0.10s Equip delay: 0.10s Location: Hud1 Hud3 Hud2 Modifier: Ranged. Init. 25 Add. Proj. Dam. 25 Add. Melee Dam. 25 Add. Energy Dam. 25 Add. Chem. Dam. 25 Add. Rad. Dam. 25 Add. Cold Dam. 25 Add. Fire Dam. 25 Add. Poison Dam. 25 Add All Off 15
Dreadloch Endurance Booster NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Stamina from 1000 Level from 201 Speed: MaxHealth 200 Strength 10 AddAllDef 10
Dreadloch Endurance Booster - Enforcer Special NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Stamina from 1000 Level from 201 Enforcer Speed: Attack 0.10s Recharge 0.10s Equip delay: 0.10s Location: Hud1 Hud3 Hud2 Modifier: Max Health 250 Strength 20 Add All Def. 50 Resist Nano: Snare Resist Nano: Root Resist Nano: Mezz/Stun Description: This modification of the standard DEB was originally found on the black market where illegal fighting operations had used it to increase the endurance of their fighters in ways that were legally dubious at best. However, seeing the potential in the design, the Dreadloch Weapons division applied for, and were granted, permission to utilize the technique to make this special edition of the DEB.
Dreadloch Stabilising Aid NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Strength from 1000 Level from 201 Speed: Attack 0.10s Recharge 0.10s Equip delay: 0.10s Location: Hud1 Hud3 Hud2 Modifier: MG / SMG 25 Assault Rif 25 Burst 15 Add All Off 10 CriticalIncrease 1 Ranged. Init. 50 Description: This device was formulated by the Dreadloch Weapons division to help improve the accuracy of Assault operatives while under fire.
Les armes :
Dreadloch Enhanced Panther NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden 1h Blunt from 2201 Fast Attack from 1101 Brawling from 1321 Dimach from 441 Damage: 350-468(330) Speed: Attack 1.40s Recharge 1.40s Equip delay: 2.00s Initiative: Melee Weapons Initiative Location: RightHand LeftHand Range: 2m Dual wield: Mult. Melee 1649 Special: FastAttack Max beneficial skill: 2600 Attack skills: 1h Blunt 100% Defence skills: Evade-ClsC 100% Damage type: Chemical AC Description: This is the result of the Dreadloch Weapons Development team tinkering with the design of the OFAB Panther and installing a nanite factory into the base of the hilt. The nanites will occasionally reduce the defenses of your target.
Dreadloch Enhanced Bear NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden 2h Blunt from 2201 Fast Attack from 1101 Brawling from 1321 Dimach from 441 Damage: 440-578(450) Speed: Attack 1.70s Recharge 1.70s Equip delay: 2.00s Initiative: Melee Weapons Initiative Location: RightHand Range: 4m Special: FastAttack Max beneficial skill: 2600 Attack skills: 2h Blunt 100% Defence skills: Evade-ClsC 100% Damage type: Melee/ma AC Description: This is the result of the Dreadloch Weapons division's development team tinkering with the design of the OFAB Bear and installing a nanite factory into the base of the hilt. The nanites will occasionally reduce the defenses of your target.
Dreadloch Balanced Freedom Arms NODROP Ammo: 36/75 Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Pistol from 1701 Fling Shot from 851 Bureaucrat Ammo type: Bullets Damage: 260-365(248) Speed: Attack 1.20s Recharge 1.20s Equip delay: 1.00s Initiative: Ranged Weapons Initiative Location: RightHand LeftHand Range: 25m Dual wield: Multi Ranged 1550 Special: FlingShot Max beneficial skill: 2600 Attack skills: Pistol 100% Defence skills: Dodge-Rng 100% Modifier: Stamina 15 Strength 15 Damage type: Imp/Proj AC Description: This pistol was a personal project of Roland Maskle, one of the project managers of the Dreadloch Weapons division, and was created by combining the technology of the new OFAB pistol lines with the balance and load of his old favourite, Freedom Arm pistols. He also installed a nanite injection chamber that adds charged nanites to the firing rounds. These nanites are programmed to hinder the healing abilities of the target when they trigger. The problem was that he used company funds to run the development project. Therefore he had to take precautions so that only Bureaucrats like himself could activate the DNA encoded trigger lock. To untrained eyes the weapon would appear just like any other pistol.
Dreadloch Obliterator NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Level from 210 Grenade from 2001 Fling Shot from 1001 Ammo type: Grenade Ammo Damage: 325-525(500) Speed: Attack 2.00s Recharge 1.80s Equip delay: 3.00s Initiative: Ranged Weapons Initiative Location: RightHand Range: 30m Special: FlingShot Max beneficial skill: 2600 Attack skills: Grenade 100% Defence skills: Duck-Exp 100% Damage type: Imp/Proj AC
Dreadloch Thrasher NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Level from 210 Ranged Ener from 2001 Burst from 1001 Fling Shot from 1001 Ammo type: Energy Weapon Ammo Damage: 275-550(275) Speed: Attack 1.70s Recharge 1.70s Equip delay: 3.00s Initiative: Ranged Weapons Initiative Location: RightHand Range: 30m Special: Burst FlingShot Max beneficial skill: 2600 Attack skills: Ranged Ener 100% Defence skills: Dodge-Rng 100% Damage type: Energy AC Description: This energy weapon was designed for use in low atmosphere situations and takes advantage of cutting edge particle acceleration techniques. One unique aspect of this weapon is that there is occasionaly a build up of corrosive nanites that form in the particle stream. When this occurs the nanites can reduce the effectiveness of armor.
Dreadloch Tigress NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Bow from 1801 Fling Shot from 901 Aimed Shot from 901 Meta-Physicist Ammo type: Arrows Damage: 325-600(650) Speed: Attack 1.60s Recharge 1.60s Equip delay: 6.00s Initiative: Ranged Weapons Initiative Location: RightHand Range: 25m Special: FlingShot Snipe Max beneficial skill: 2600 Attack skills: Bow 100% Defence skills: Dodge-Rng 100% Modifier: Max Health 500 Max Nano 500 Damage type: Disease AC Description: This crossbow variant was inspired by Anin Elouis, a Meta-Physicist who worked as a research analyst with the Dreadloch Weapons division's development team. Wanting to add a female touch to the weapon she worked to refine this model to her specifications and was also able to add a psychologically sentient nanite coating factory that coats the bolt in nanites that can interfere with the potential nano damage of the target
Dreadloch Combat Remodulator NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Level from 202 Mech. Engi from 2001 Elec. Engi from 2001 Ammo type: Energy Weapon Ammo Damage: 25-50(20) Speed: Attack 0.02s Recharge 0.02s Equip delay: 45.00s Initiative: Ranged Weapons Initiative Location: RightHand Range: 30m Max beneficial skill: 2300 Attack skills: Mech. Engi 100% Defence skills: Time&Space 100% Damage type: Imp/Proj AC Description: This bizarre creation was the brainchild of a drinking club that met every Friday evening at the Dreadloch Weapons division mess hall. This version of their famous, or rather infamous, remodulator was a little more refinded with the specific purpose of using the accidental technology of the original to harness a very specific effect. While this version does even less damage than the original it has the effect of consistently reducing its target's evade skills.
Dreadloch Remodulator NODROP UNIQUE Quality level: SPECIAL Requirements: Wield: Must have expansionset: Lost Eden Level from 202 Mech. Engi from 2001 Elec. Engi from 2001 Ammo type: Energy Weapon Ammo Damage: 50-100(20) Speed: Attack 2.30s Recharge 2.30s Equip delay: 45.00s Initiative: Ranged Weapons Initiative Location: RightHand Range: 30m Max beneficial skill: 2300 Attack skills: Mech. Engi 100% Defence skills: Time&Space 100% Damage type: Imp/Proj AC Description: This bizarre creation was the brainchild of a drinking club that met every Friday evening at the Dreadloch Weapons division mess hall. Known as great lateral thinkers, they came up with this creation after a particularly heavy binge by combining the casing of an OFAB Shark with an experimental flux capacitor. As a combat weapon they managed to lose most of its effectiveness. However, the added technology had the side effect of greatly disrupting the defenses of the target. Due to its complexity it's now more suited for a technician to use rather then any kind of combat trooper.
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